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Showing posts from October, 2018

Week 8: Problem Solving and Editing.

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In this week post we will discuss some of the problems that I have faced and how I over came them also we will talk about editing and compositing my play-blasts in premier pro to see if my timing is right Problem Solving      Fist problem was the length of the shot ... as a wise man once said .. you should put a gun at the shot. the shot when Anim is walking back from work was way too long. the audience got the idea of him being tired in the first 2 seconds and I don't need to stress it more and stretch it to 16 seconds.  I cut the shot to approximately 8 seconds   I removed the stretching part of the shot as well. Second reaching the Vending machine at the beginning I wanted the shot to be one take. Anime reaches to his pocket .. looks at his hand .. walks to the vending machine .. that's a lot of unnecessary information and animation  Finally The morning-run shot needed some emphasizing on the character and putting him in focus instead of him j